For the past few weeks, we have been doing a little 3D modeling with textures. I didn’t really have time to add textures to my models, because I didn’t get to those assignments. However, I did design a logo for an assignment where we had to make a soda can. Since I am not good at drawing by hand, I looked up how to make textures using photoshop. I think that I am proficient enough in Photoshop to make a texture. I found an article on Creative Bloq called 10 tips for better Photoshop textures. As it states in the title, the article had ten tips. I’m not going to go through all of them, but will mention the ones that I found most interesting. The first that I thought was really interesting is that there is a High Pass filter. I have never even heard of that filter, but it apparently is used to create a base for bump maps. I thought that was really cool. I already know about using opacity and layer masks in general, but didn’t know that they could come in handy when making textures. Apparently, adjustment layers can be used to change colors and tones without actually applying the adjustment to the layer permanently. I learned that you can remove lighting by using masked adjustment layers. I haven’t really experimented with blends, so I didn’t know that there was an advanced blending feature. One of the tips the article said was to customize your brushes. I don’t really mess with the brushes besides size, so I didn’t know how much they can change the effect of the design. They also recommend using the Clone Stamp tool, but I have never figured out how to use it. I found another article with other ways to make textures called Five Ways to Create Textures Completely in Photoshop. The article had some really cool techniques and tools that you can use with written tutorials so you could see how to do replicate it. Some of the tools had really cool end results, like the liquify tool. I know that you can make textures using the brush tool, but I didn’t know about some of the settings you could use. I knew that there were different brushes, but I didn’t know that you could change the texture of the brush itself. I usually stick to the same brush, but seeing what else the brush can make has me thinking that I really need to start experimenting more and expanding my digital art skills. I’ve used patterns before but didn’t know you could make them. The liquify tool looks really cool. I’m not sure if I’ve used the wave filter before, but I've used something similar to make my ghost text. Photoshop has a lot of features that you can use to make textures. I really need to use some of the features instead of doing the same basic thing over and over. Texturing:
Works Cited Dani Jones, danidraws.com/blog/2007/12/17/five-ways-to-create-textures-completely-in-photoshop/. Staff, Creative Bloq. “10 Tips for Better Photoshop Textures.” Creative Bloq, Creative Bloq ART AND DESIGN INSPIRATION, 28 Mar. 2013, www.creativebloq.com/10-tips-better-photoshop-textures-3133109.
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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