A few weeks ago, I started working on a 3d modeling assignment. The assignment was to build a low poly column and make an Aztec temple. While working on the tutorial, I realized that I didn’t fully understand the reasoning behind wanting the lowest poly count. To learn more about low poly modeling, I researched how to create better low poly models. I found an article called The secrets to successful geometric low-poly art on 99designs. Even though this article isn’t specific to low poly modeling, I found it very interesting that you could make low poly art and I believe that it can still relate to low poly modeling. The article had six factors that you have to consider when making low poly art. The first factor was to figure out the source material that the design would be based on. The second factor is to figure out what shape you are going to use in your piece. Each shape will make your design different. I think that the third fator, symmetry, is the coolest. Symmetry can make your design really cool. The last three are very important. Figuring there or not your doing 2D or 3D is just as important as deciding on the context of your design and the details of it. I found an article specifically about low poly modeling on Professional Papervision3D Book called 12 Tips on Creating Low Polygon Models. The article had twelve tips to create low poly models. There were a few that I thought were the most informational. The first one was tip one, which was to simplify geometry to reduce the face count. Using images instead of trying to model the exact image will keep the poly count low. Another tip was to use signals faces. One thing that I learned to color small structures instead of using a texture. I found a really important tip which was about being careful about amount of details. The article said that you should be aware of where the viewer would be looking. If you know where the viewer is gonna look, you will know whether or not you actually have to detail it. They also pointed out to be aware of your poly count, which you can do in 3ds. So basically the easiest way to make low poly models is to keep it simple and not to go overboard. Things to remember
“12 Tips on Creating Low Polygon Models.” Professional Papervision3D Book, 1 Apr. 2009, professionalpapervision.wordpress.com/2009/04/01/12-tips-on-creating-low-polygon-models/.
Ellison, Kaitlyn. “The Secrets to Successful Geometric Low-Poly Art.” 99designs, 99designs, 5 Jan. 2016, 99designs.com/blog/tips/the-secrets-to-successful-geometric-low-poly-art/.
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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