For the past few weeks, we have been using 3ds Max. 3ds Max is fairly easy to use the program, but it takes longer to open on our machines. We were using UVW maps to complete a few assignments. The first assignment had two parts, a tutorial, and a mastery demonstration. In the first part, we were supposed to make a low poly column using UVW, by following a tutorial. For the second part, we had to make an Aztec temple and texture it. I didn’t finish the low poly column but didn’t have to because we got rid of that assignment. We then moved onto an assignment that didn’t have anything to do with low poly modeling. In that assignment, we had to make two boxes. We used UVW and the Slate Material Editor for both. For the first box, we followed a tutorial. For the second, we had to sketch and take pictures of a box. We then modeled a box in 3ds and put the pictures on it. We had a third assignment that I didn’t get to, but I have a picture of the logo for the mastery demonstration that I would have used.
The biggest struggle I experienced was trying to use UVW maps. UVW is complicated because there are a lot of things that you can do with it. In the 3ds, there are two different UVW modifiers: UVW Map and Unwrap UVW. I tried using both on my last assignment and didn’t do what I wanted it to do. I didn’t really see a difference in my render when I used UVW and when I didn’t. I liked that 3ds Max has a lot of options that you can choose from to model with. I liked the box assignment better than the column. 3DS Max:
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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