For the past week or so, I have been following a tutorial to create a third-person platform game in Unity. The tutorial is pretty easy to follow; I think I could make something similar on my own. I really like this style of game, so I think I will make a platform game for my game project. Before I do that, I need to learn how to make a good game and a platform game. I tried to make a platform game last year but did not go well. This year, I aim to succeed; which is why I looked for articles about making better games or platform games. I found an article on Dev.Mag called 13 More Tips for Making a Fun Platformer. The article didn't specify if it was talking about 3D or 2D platformers, but I think that all the tips refer to both. Tip seven caught my eye immediately. It was to avoid inertia in a platform game because it would take the fun out of it. I learned that while leaps of faith can be fun, they shouldn't be used. Leaps of faith make the player feel like the game is unfair. Another way to make the game more fun is to keep the moving platforms easier to use. Players like when a game is easy and hard at the same time. I found another article that was more about games, not a specific genre. The article was called 10 tips for building a better game. I found it interesting that they suggested not having a ton of action. Action can apparently be boring; so it should be in short sequences. I learned that you should consider the players' lifestyle not just things like age and gender. I didn't know that games could cheat; that was very enlightening. I think that I learned a lot from these articles, and will think about these when I make my game. Making Games:
Works Cited
“13 More Tips for Making a Fun Platformer.” Dev.Mag, 27 Feb. 2013, devmag.org.za/2012/07/19/13-more-tips-for-making-a-fun-platformer/. Staff, Creative Bloq, and Netmag. “10 Tips for Building a Better Game.” Creative Bloq, Creative Bloq ART AND DESIGN INSPIRATION, 17 May 2012, www.creativebloq.com/inspiration/10-tips-building-better-game-5126304.
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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