I have been using the Unity engine for a few years now. We have made a couple of 2D games, but this year we are focusing on 3D. There are many differences between 3D game development and 2D development in regards to the Unity game engine. In Unity 3D, you have a 3D plane instead of a 2D plane. I feel that it's easier to move around in 2D because there's not as much space to go. You can see the whole arena at once. A big difference in 2D is that the camera is orthographic. A cool thing about Unity is "You can swap between 2D or 3D mode at any time regardless of the mode you set when you created your project"(Unity Doc). In 2D mode, you have sprites and in 3D you have textures.
I've noticed some similarities between the modes. The layout of the interface is the same in both 2D and 3D mode. Both modes have the same components, but each has a specific type for the mode. For example, you have Physics2D specifically for 2D mode and Physics for 3D. I have had many ups and downs using the Unity engine. Lately, I have been following tutorials and I do everything as shown in the video and then it doesn’t work; however, it does in the tutorial. I think this problem is more to do with the version of the tutorial. It’s very hard to find tutorials with the most current version of unity which is 2018. I think that Unity is easy to use and that the more complex part of creating a game is the coding involved. I have a lot more to learn about Unity. I think that 2D games are easier to make. 2D versus 3D
Works Cited Technologies, Unity. “2D Or 3D Projects.” Unity, docs.unity3d.com/Manual/2Dor3D.html. ValiVali. “Unity 2D vs 3D Differences.” Stack Overflow, stackoverflow.com/questions/24228895/unity-2d-vs-3d-differences.
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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