For the past week or so, I have been following a tutorial to create a third-person platform game in Unity. The tutorial is pretty easy to follow; I think I could make something similar on my own. I really like this style of game, so I think I will make a platform game for my game project. Before I do that, I need to learn how to make a good game and a platform game. I tried to make a platform game last year but did not go well. This year, I aim to succeed; which is why I looked for articles about making better games or platform games. I found an article on Dev.Mag called 13 More Tips for Making a Fun Platformer. The article didn't specify if it was talking about 3D or 2D platformers, but I think that all the tips refer to both. Tip seven caught my eye immediately. It was to avoid inertia in a platform game because it would take the fun out of it. I learned that while leaps of faith can be fun, they shouldn't be used. Leaps of faith make the player feel like the game is unfair. Another way to make the game more fun is to keep the moving platforms easier to use. Players like when a game is easy and hard at the same time. I found another article that was more about games, not a specific genre. The article was called 10 tips for building a better game. I found it interesting that they suggested not having a ton of action. Action can apparently be boring; so it should be in short sequences. I learned that you should consider the players' lifestyle not just things like age and gender. I didn't know that games could cheat; that was very enlightening. I think that I learned a lot from these articles, and will think about these when I make my game. Making Games:
Works Cited
“13 More Tips for Making a Fun Platformer.” Dev.Mag, 27 Feb. 2013, devmag.org.za/2012/07/19/13-more-tips-for-making-a-fun-platformer/. Staff, Creative Bloq, and Netmag. “10 Tips for Building a Better Game.” Creative Bloq, Creative Bloq ART AND DESIGN INSPIRATION, 17 May 2012, www.creativebloq.com/inspiration/10-tips-building-better-game-5126304.
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We have finally moved away from 3d modeling and now are making 3d games in Unity. I have completed one tutorial called Roll-A-Ball, and am working on another to build a third-person platform. The one I’m currently working on has a lot of programming. I have been exposed to programming for many years, but still, struggle when I’m not following a tutorial. To prepare myself for our game project, I research how to get better at programming. I found an article called 8 Ways to Become a Better Coder. I learned that once you get the code to work, you shouldn't stop and move on. You should keep going and make it better. Something that I found interesting was that they suggested that you try and prove yourself wrong instead of right. I feel that I am guilty of just trying to prove myself right, so I miss all the errors. I should be looking for my mistakes instead of just moving on. I felt that this article had some good tips, but I needed more to fully understand how to improve. I found another article called Be a better programmer in 6 easy steps. It had some of the same ones as the other one but also had some interesting tips. One of the ones I found most interesting was step four. Step four was to write the code three times. They say it is like a novel and how you have a rough draft, revision, and the final draft. It seems obvious, but practicing can help improve your skill. One step that really caught my eye was the first step: use the Feynman Technique. I had never heard of that technique before or that there were techniques. They also mentioned not being afraid to mess things up. I feel that sometimes I am afraid to mess up because then I don't know how to fix it. I learned good information from both of the articles that will be put to use when making my game. How to be a better programmer:
Works Cited
Short, Eva. “Be a Better Programmer in 6 Easy Steps.” Silicon Republic, 31 Jan. 2018, www.siliconrepublic.com/advice/better-programmer-6-steps. Staff, Creative Bloq. “10 Tips for Better Photoshop Textures.” Creative Bloq, Creative Bloq ART AND DESIGN INSPIRATION, 28 Mar. 2013, www.creativebloq.com/10-tips-better-photoshop-textures-3133109. |
AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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