Last week, I started working on my showreel which is a collection of some of my work from the past few years. One of the requirements was that we had to put in 3D work that wasn’t from a tutorial. I searched through past grades and found that most everything was from a tutorial except a couple models. Those models weren’t very good at all which made me realize that I really need to improve my 3D modeling skills. Especially if I take DDA II next year which is full of 3D modeling. To prepare me for next year and possible later this year, I researched how to improve my 3D modeling skills. I found an article on Structure3D Printing called 7 Tips for Beginner 3D Modelers. Even though I have had experience in 3Ds Max for a couple years, I still consider myself a beginner. I think the most important tip I learned from reading the article was the 2nd tip which was to not rush. I feel that I tried to rush and didn’t fully understand the time it takes to figure out how to make your model. Another thing they mentioned was to start small. People tell me that all the time, but it doesn’t really sink in. I don’t use tutorials that often and usually give up too soon. I like that the article pointed out that even the most experienced need help sometimes. I think I just need to remember that everyone needs help sometimes. I know that getting help is a good thing, but sometimes it is really hard. I found another article on Lifewire that I found informative. One thing I learned from that article is that you use should plan out your model on graph paper. I didn’t even think about planning my models. Since graph paper is similar to the plane in 3Ds Max, it would probably make figuring out placement and proportions easier. These articles were very helpful in terms of giving advice to improve my modeling skills. Things to Remember
Works Cited
“7 Tips for Beginner 3D Modelers.” Structur3D Printing | Go Beyond Plastic, www.structur3d.io/blog/2016/7/14/7-tips-for-beginner-3d-modelers. Slick, Justin. “5 Common Pitfalls of Beginning Modelers.” Lifewire, Lifewire, www.lifewire.com/common-pitfalls-of-beginning-modelers-2052.
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For the past few weeks, we have been doing video design in Premiere. I struggled a little on the game trailer assignment. We had to edit footage into a game trailer and then do the foley for the trailer. I’d never made a trailer before so I didn’t know what it should look like. I feel that making game trailers will come up in my future as a game design student, so I decided to better my game trailer making skills. Since the best way to find out information is to research, I looked for articles on how to improve game trailers. I found an article on GameAnalytics that had some do’s and don’ts to making game trailers. One of their do’s was to make sure that your trailer focuses on the actual gameplay. That seems very obvious, but is something that I would probably forget. I found it surprising that the article listed editing as you go along as a don’t. I thought that it was okay to edit what you had and add more as you went. Another thing I found interesting was that using animated text could make a trailer better. I thought that text would be distracting so I didn’t put in any extra. One thing that they suggested was to plan your trailer out beforehand. I think that if I had storyboarded mine that it wouldn’t have taken as long and then I would know exactly where to put the sounds. I found another article on Vanilla Forums Community Blog that had a few rules that I will definitely take into account next time I make a game trailer if it doesn’t have specific instructions. One of their rules was to keep it under 60 seconds. That makes a lot of sense because you wouldn’t want it to get boring for the viewer and you don’t want to show all the good stuff all at once and overwhelm them. I learned that a voice over is just used to hook the viewers into your game, not for just telling important information like rating and release date. I know that the beginning and end of a trailer is important, but didn’t know that the end is also important for marketing. Next time I make a game trailer, I will definitely use what I learned. Things to remember:
Works Cited
“The 9 Do's and Don'ts of Game Trailers.” GameAnalytics, GameAnalytics, 24 Sept. 2018, gameanalytics.com/blog/dos-and-donts-of-game-trailers.html. W., Amol. “Vanilla Forums Community Blog.” [Gaming] Managing Community Toxicity, blog.vanillaforums.com/gaming/make-kick-ass-game-trailer-5-easy-steps. So, for the past few weeks we have been doing audio and video editing in Adobe Audition and Premiere. I have learned a lot about audio and video editing techniques and programs. We have been using Adobe Premiere for video and Adobe Audition for audio. I had previous experience in Premiere from my digital media classes, but had never used Audition. Audition took some getting used to and I think I’ve started to get used to it.
I found some aspects of audio and video editing to be easier than others. I feel that audio editing has been more difficult than video, but I believe that is probably because I am more comfortable with video. It has been difficult to get some of the audio to sound exactly how I’ve envisioned it. I didn’t know how to speed up or loop a track in Audition and I found an article on it which didn’t help greatly, because it was outdated, but did lead me in the right direction. Even with the article, I still had a little trouble speeding up my sounds, but I found a tool which allowed me to speed up the track. I haven’t really had any trouble in Premiere. It has been easy to edit video and get the intended looks for my videos. I didn’t encounter this problem, but in the past, syncing up audio and video has been really hard for me. I think these skills will help me greatly in the future as a GAD concentrator student. I will be better equipped to make better products. I might be able to make music or sounds for a game. Or maybe make a really good trailer to advertise a game. Audio and Video Editing
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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