For the past few weeks, we have been building a 2D game called Sepsis Survival. I was the production manager, writer, and audio technician. It was supposed to be due on Tuesday, but we got an extension due to unforeseen computer issues that affected the rest of the class. With the extension, we were able to completely finish our game. It has audio, dialogue, and art. Now that it’s done, its time to reflect on my strengths and struggles.
I think that my strengths in this project were keeping everyone on track. I made sure that we all knew the deadlines and updated the Trello board to match the deadlines. Another strength would be communication. I think I did a good job communicating with my team members about the management part of the project, such as deadlines and roles. I believe that I contributed to my group and gave ideas and suggestions instead of not participating in group discussions. I think I struggled at doing my part of the game. I was the audio tech/writer and had a hard time coming up with ideas for the script. I think I struggled a little being a leader because I'm not usually a leader in projects. I struggled at using all of my time to the fullest. I believe that I struggled in communicating my ideas in a clear way that made sense to everyone. I think that my time management issues could have been avoided, if I had prioritized the project over other school work. I felt good about being a part of a team because I know that three people can create more than one person by themselves. Sometimes I prefer being in a group over working independently and vice verse but it really depended on the assignment. Things to improve on:
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Last week and today, we pitched our game ideas to the rest of the class. Then we had to choose one to reflect on. I chose Hurricane Rescue Simulator, because I feel that it is most relevant to whats happening in the nation. Hurricane Rescue Simulator is a VR game to teach hurricane rescue. It teaches the player how to navigate a rescue boat, tie ropes, rescue victims, locate victims, and first aid.
The game teaches through the use of tutorials. I think that this game could be created by students, only if they knew how to make a VR game. I do think that they would have problems figuring how to design the rope typing part. I feel that it needs a better name. It needs something catchy to get people’s attention. I was impressed by how every part of the game can be used in real life. Everything you learn can actually be applied. Hurricanes could affect the whole US, so this game could be very beneficial. I felt that the pitch was very good because the purpose of the game was very clear. I didn’t have any questions after the game was pitched, because I think the pitch went over everything I have questions about. I think that hurricane rescue simulator could be marketable We would need to do more market research; however, it is hard to find data on simulation games. It will have little to no competition, which is good for the company. It sounds like a good game; however, I don’t know if people would pay more than 99cs for the game.
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
May 2019
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