While working on the project, we had to complete this assignment where we had to categorize our game. One of those categories was edutainment. I had no idea how to even pronounce it or what it was. To find out more, I researched edutainment.
An article on Techopedia defines edutainment as products that combine entertainment with education. Creators of those products are trying to aim towards younger people as their audience for their products. Edutainment can be in different forms such as an auto dashboard, projection screen, or mobile phone. According to Dinner Table MBA, there are five benefits to edutainment. The first benefit is that kids stay engaged which means that they consume more information. The second is that edutainment gives kids the opportunity to have freedom in their learning. The third benefit is that you can learn anywhere at any time. The fourth is that you can learn perseverance through edutainment. The fifth and final benefit is that this type of learning engages and excites kids. Edutainment is exactly what it sounds like. Education and entertainment at the same time. You can have fun while learning and possibly not even be aware that your learning. Edutainment Facts:
“What Is Edutainment and Why Kids Learn Better This Way.” Dinner Table MBA, 3 Sept. 2018, dinnertablemba.com/edutainment/. “What Is Edutainment? - Definition from Techopedia.” Techopedia.com, www.techopedia.com/definition/5506/edutainment.
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So this week we are creating a serious game on a topic that we choose, but it occurred to me that I don’t fully understand what a serious game is, which may be why I’m having a hard time pitching it. Serious games are important to know about because I may end up at a game company making one. To get a full understanding of what serious games are, I researched what are serious games.
I found a very informative article called What are Serious Games on Growth Engineering. According to the article, a serious game is “a game designed for a primary purpose other than pure entertainment.” Games are engaging because of six reasons: game mechanics/interactivity, story, rules, competition/challenge, consequences/risks, and an immersive graphical environment. When used in serious games, each of those six reasons increases learning in a captivating way. I found examples of serious games on Game Learn. Dragon Box Elements is a game created to educate kids in math, while Pulse!! was produced to give nurses real-life nursing experiences. VICE, The Virtual Interactive Combat Environment is a 3d simulator used by military personnel. Other games include Our City, Food Force, and Merchants. Serious games have multiple purposes that serve the greater good. According to Game Accessibility, there are three purposes of serious games. The three purposes are education, persuasion, and health. Under those three purposes fall ten types of serious games. These types are exergames, simulation, game-based learning, productivity game, game for health, news game, advergame, art games, persuasive games, organizational- dynamic games, and edutainment. Serious Games:
Works Cited “Eight Examples That Explain All You Need to Know about Serious Games and Game-Based Learning.” Gamelearn: Game-Based Learning Courses for Soft Skills Training, 4 July 2017, www.game-learn.com/all-you-need-to-know-serious-games-game-based-learning-examples/. “Serious Game Types and Their Importance.” Game Accessibility, game-accessibility.com/documentation/serious-game-types/. “What Are Serious Games?” Growth Engineering, 4 Sept. 2018, www.growthengineering.co.uk/what-are-serious-games/. When someone says the words “IP”, do you think about IP addresses? Most people would respond “yes”, but there's another kind of IP that they could be talking about. IP can also stand for intellectual property. According to the Legal Information Institute of Cornell Law, intellectual property is “any product of the human intellect that the law protects from unauthorized use by others.” Since property has to be protected, their are intellectual property rights or IPRS. Knowing your IPRS are one of the most important assets to a game developer. To learn more about IPRS and how they are used, I researched articles about them. According to the an article by the European Space Agency called What is Intellectual Property, there are eight different types of protection of IP. The ones that apply more to game design are the most commonly used: patents, trademarks, copyright, and trade secrets. In an article by the World Trade Organization, they classified IPRS, into two categories: industrial property and copyright and rights related to copyright. Trademarks and trade secrets fall under the industrial property, while copyright and patents fall under the copyright section. All the types cover different things, although, when used together they protect better. Trademarks protect the branding of the product. Copyrights protects the original work, but don’t protect the idea. They do however, protect the expression of the idea, like the music or artwork in a game. Trade Secrets are the information that you keep secret from others. They provide you the right to sue if the trade secret is misappropriated. Patents protect inventions, new and useful process, from being copied. Intellectual Property Rights:
Works Cited
Esa. “What Is Intellectual Property?” European Space Agency, www.esa.int/About_Us/Law_at_ESA/Intellectual_Property_Rights/What_is_intellectual_property. “Hey, Thats MY Game! Intellectual Property Protection for Video Games.” Gamasutra Article, www.gamasutra.com/view/feature/131951/hey_thats_my_game_intellectual_.php. LII Staff. “Intellectual Property.” LII / Legal Information Institute, Legal Information Institute, 2 July 2017, www.law.cornell.edu/wex/intellectual_property. “Legal Issues for Game Developers.” Gamedesignconcepts / Legal Issues for Game Developers, gamedesignconcepts.pbworks.com/w/page/11829076/Legal Issues for Game Developers. “WORLD TRADE ORGANIZATION.” WTO | What Is the WTO? - Who We Are, www.wto.org/english/tratop_e/trips_e/intel1_e.htm. |
AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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