For the past few weeks, we have been building a 2D game called Sepsis Survival. I was the production manager, writer, and audio technician. It was supposed to be due on Tuesday, but we got an extension due to unforeseen computer issues that affected the rest of the class. With the extension, we were able to completely finish our game. It has audio, dialogue, and art. Now that it’s done, its time to reflect on my strengths and struggles.
I think that my strengths in this project were keeping everyone on track. I made sure that we all knew the deadlines and updated the Trello board to match the deadlines. Another strength would be communication. I think I did a good job communicating with my team members about the management part of the project, such as deadlines and roles. I believe that I contributed to my group and gave ideas and suggestions instead of not participating in group discussions. I think I struggled at doing my part of the game. I was the audio tech/writer and had a hard time coming up with ideas for the script. I think I struggled a little being a leader because I'm not usually a leader in projects. I struggled at using all of my time to the fullest. I believe that I struggled in communicating my ideas in a clear way that made sense to everyone. I think that my time management issues could have been avoided, if I had prioritized the project over other school work. I felt good about being a part of a team because I know that three people can create more than one person by themselves. Sometimes I prefer being in a group over working independently and vice verse but it really depended on the assignment. Things to improve on:
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This is the last week of the project and we have gotten a lot of work done. All the background are done. The art work is done and the script is almost done. Shannon has helped me a lot in editing the script. We are working on the last part which takes place at the hospital. I found sound effects and music from Youtube’s audio library. The ones I selected don’t have any licensing requirements, so we can just put them in the game. We didn’t encounter any problems this week which was very good. Chloe’s problem from last week has been solved. My plan for this week is very simple. The project is due on Tuesday at 11:59, so by Tuesday at the end of class, I plan to have the script and programming all caught up with each other. Hopefully, we get a good grade. Here is one of the backgrounds of the hospital that Shannon completed. This week we got a lot done. The script is almost finished and the starting screen is all programmed. All of the background artwork is complete. We have been discussing how the game will work at certain points and the order of how things will happen. For example, we discussed and decided that when the character gets a symptom, there will be a sound, and the then the symptom will appear in the upper right corner of the screen and stay there the whole level.
One problem we had this week involved programming. Chloe was trying to use cases or something and they weren't working. Thankful, Nick was there and gave her some help with her problem. My plan for the coming week is to finish what was expected from last week, is to finish the script by Wednesday. By Friday, I plan to have all the characters are done maybe a few scenes programmed. Here is one of the backgrounds that Shannon completed. This week, not a lot of work got done. We had the PSAT and missed two days of school because of hurricane Michael. On Tuesday, we went over each others interfaces and talking about what which we wanted to use. In the end, we decided to combine all of our ideas for the interfaces into one.
We didn’t have any problems but we all didn’t get to the expected end date, because of all the disruptions. However, the graphics for the are coming along well according to Shannon. Chloe started figuring things out in Unity on Tuesday which was great. My plan for the coming week is to finish what was expected from last week. I plan to have all the graphics and the story down by friday, so that the next week we can focus on the programming and sound effects. This is a picture of some of the concept art that Shannon made for the game. The objects on the left are some of the objects that you interact with. The pictures on the right are of one of the characters. So this week, we started our serious game development project. First, we picked the three games that we wanted to make. My game Silent and Deadly was chosen along with Get Learnt Colors and Master Disaster. Since my game was chosen, I got to be the team led and pick my group. I picked my group based off of our strengths and weaknesses. I picked Chloe and Shannon to be in my group. Chloe is amazing at programming and Shannon is great at art. I think I'm fairly good at writing, but I'm not that good at programming and I'm terrible at art. I believe that by combining all our strengths, that we will be able to make a playable game by the 24th.
We haven't really had any problems yet because we've been working individually on our interfaces. We have been discussing how the mechanics of the game. Shannon and I were discussing how we thought art style should look like, and I talked with Chloe how the style would be. My original idea for the game would be a 3d mobile game, but that would be too hard and we can't be 3d anyway. So the game will be 2d. My plan for next week depends on if we have other required assignments to do. If we don't I think by Wedsnday we would hand-drawn concept art for the main character done, and at least one sound effect made. By the end of the week, I hope to have the main character digital, a sketch for one of the location's background, and the writing for the game finished. This is my interface below. On Tuesday, we are going to meet as a group and discuss our interface ideas. |
AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
May 2019
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