This last few weeks I have noticed a pattern. I am having a hard time with time management. Time management is a very important skill for college and jobs. To help myself figure out how to manage my time better, I researched articles about how to better manage your time. I found an article called 8 Tips for Effective Time Management. The first tip is to know your goals. To better manage your time, it is important to only participate in actives that support your goals. The second tip is to prioritize wisely. I found this piece of information very interesting. According to the article, you should make sure your activities fall into these four categories: important and urgent, important but not urgent, urgent but not urgent, and not urgent and not important. By making sure your activities fit into those categories, you prioritize what must be accomplished today and what can be done tomorrow. The third tip is just say no, which is basically saying just let it go, move on, and learn. This way, you aren’t wasting valuable time on frustrating tasks. Tip four is to plan ahead. Just taking a few minutes the night before or first thing in the morning can help you organize your time wisely. The fifth tip is one that I am not good at. Eliminating distractions is the best way to get more done. I like taking breaks which usually last a few hours. That is part of my problem, which I plan to start working on. Tip six is to delegate more often. That doesn’t really apply to my situation, because most of the thing I’m doing are individual. The last two tips are very important. Tip seven, which is to watch what you spend, is something that I should try. Timing how much actual productivity goes on can be very helpful for you to determine if you're getting better at managing your time. The last tip is very simple. It is to take care of yourself. It doesn’t mean to pamper yourself but to get a lot of exercise and sleep. Things to remember
Works Cited
Polevoi, Lee. “7 Tips for Effective Time Management.” QuickBooks, 13 Feb. 2018, quickbooks.intuit.com/r/employees/8-tips-for-effective-time-management/.
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So the summer is just around the corner and it will soon be time to start thinking more seriously about life after high school. Over the summer, I plan to go visit schools to prepare for senior year. I searched for the best game design schools in the country and got some surprising results.
I found an article on the Princeton Review called Top Game Design Press Release, which rated the top schools in the US and Canada based off of a survey. The questions asked in the survey are some that could be good to ask on a college visit. All the questions are within four areas: faculty, academics, career, and technology. Some important things to ask about school surround the creation aspect. One of the questions asked was about the game engines they use and if and how many game labs the school has. When deciding if you want to go to an arts college over a traditional college, it is important to know about the academics. Whether or not they have game design courses, how many, or if they have a place to further your educations such as a game design center, lab, or library. One question that stuck out a lot to me was in the career section. They asked how many game companies came to the school. I guess the reason for asking is so they could get a better idea about how much attention they give to the game design program. Another question they asked was about how many graduates get jobs out of college. Before you spend a lot of money on a school, it is best to make sure their professors are legit. You don’t want to pay 80K and have teachers that don’t know what their talking about. It is very important to find out this information before applying to colleges, so you know your getting a good deal. Asking specific questions is the only way to make sure. According to the article, the top 5 undergraduate schools are all in the US. The first one is the University of Southern California in Los Angeles. The second is New York University in Brooklyn, New York. The last three are DigiPen Institute of Technology, Becker College, and Rochester Institute of Technology. Game design school are mostly focused on the coasts of the US. The Princeton Review’s top 5 graduate school are not as focused on the coasts. The first one is Southern Methodist University in Plano, Texas. The second is New York University. The last three are University of Central Florida, University of Southern California, and the University of Utah. By the time I apply to colleges, these ranks may change, so I should check each year. What to do regarding school
Works Cited “Top Game Design Press Release.” The Princeton Review College Rankings & Reviews, www.princetonreview.com/press/game-design-press-release. While working on the flappy bird tutorial, I noticed that we used the rigidbody2D component many times. I’ve mentioned Rigidbodies briefly in my colliders post, but thought it would be more beneficial to further learn the specifics of the Rigidbody2D component, since we used it the most. It is important to learn about each part of the rigidbody, so you can properly use it.
I went to the Unity documentation and found an article specifically on Rigidbody 2D called Rigidbody 2D. I learned that many of the concepts in the regular Rigidbody component are found in the Rigidbody2D component. The component takes over the Transform component and reprograms it based off of what is defined in the Rigidbody component. Any Collider2D added to the GameObject that has your Rigidbody attached will be connected to the Rigidbody2D. According to the article, if you need to move your collider, you need to move the Rigidbody 2D. The reason for this is because it makes sure your collision detection is good and give you the best performance. A good thing to know is that all the Collider2D is added to your Rigidbody won’t collide with each other. As I previously mentioned there are 3 body types for the Rigidbody2D: kinematic, dynamic, and static. Each type defines the movement behavior and interaction with the collider 2D. Any Collider2D attached will receive the body type of the Rigidbody2D it is attached to. You need a collider for the Rigidbody 2D to collide with another Rigidbody 2D. Rigidbody2D:
Technologies, Unity. “Rigidbody 2D.” Unity - Scripting API: Physics.Raycast, docs.unity3d.com/Manual/class-Rigidbody2D.html. |
AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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