For our project, we are going to start playtesting in the coming week. I read a chapter of our book on playtesting, but didn't feel that it helped me understand it. Playtesting is a very important of the creation of a game. I wanted to prepared to start playtesting, so I decided to research some more.
Playtesting is how you test a game before you release it. Playtesting is very common in the game industry. Game designer playtest at different stages in the design process. According to Technopedia, the different playtestings that occur are gross, in-house, blind, and final playtesting. I learned some do’s and don’ts of running playtests on League of GameMakers. To be successful in your playtest, you should be very clear about your game, including the development stage, mechanics, and theme. You should be patient and polite, while also being respectful of time. According to the League Of GameMakers, you can change rules and revive the game while they are playtesting. Things you shouldn’t do while running a playtest are very simple. You shouldn’t be defensive when you get feedback or ask biased questions. When running a playtest, you shouldn’t take up space that the playtesters could be using. One thing that keeps the players from being overwhelmed is that you don't give them all the rules at the time. Quick things to remember:
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I know I’ve talked about orthographic sketches before, but I think they are very important and keep seeming to pop up. For instance on this project I had to make orthographic sketches for all of my models. Personally, I don’t like doing orthographic sketches because you have to be proportional. I think doing them digital is harder, but at the same time can be easier. When you do it digital you can use grids and rulers and then snap your object to those lines so everything is exact. More art careers will have you doing orthographic sketches at some part, so learning the best ways to make them and how to improve your skill would be very beneficial.
Being a student who wanted to learn more, I researched orthographic sketches for more insight that might help me understand the process more. I found an article called Orthographic Drawing Rules, which described some rules for making the sketches. There are a few rules in which they go into some detail. The first rule is alignment and they say that if each side of the view is aligned then it will make it easier for others to see that the other sides have the same dimensions. Rule two is one of the hidden and object line rules. The rule isn’t totally a rule, but a good piece of info to know. The article states that the edges that you can’t see should be represented by a dashed line. The third rule is about the number of views. To define a 3D object you only need two views, which is a front and side view. One shows the width and height and the other the height and depth. Those two views will give you the dimensions you need. Rule four is another hidden and object lines rule. According to the article, if your view has a hidden and object line that go through the same locations, you should draw the object line. These rules are more for shapes but good information to know. Rules for Orthographic Sketches to remember:
Works Cited Orthographic Drawing Rules, www.higheredservices.org/HES01/Module_4/module_4_theme_6.html. |
AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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