So during our very short school week we started rigging in 3DS Max. We had done some rigging in Maximo, but it was automatic and not manuel. If you want to have an succes in the game design industry, you need to be able to manually rig a character. I had a little trouble rigging my character, so I decided that since we had a break that I would try to prepare myself with some background information on rigging.
I found a site with an article called Basic Character Rigging. I learned some very important things to do before you start rigging. Before you start rigging you have to make sure your character is aligned at the origin, scaled to the right size and in T pose. There are different controls that are used in rigging. The controls are represented by different shapes: diamonds, spheres, trapezoids, and cubes. Cubes are the translate controls and used to move the shoulders and trapezoids are joint controls, which controls the knees and elbows. Diamonds are the rotate and translate controls, which rotate and move the center of character along with the hands and feet. SPheres are used to rotate only the torso, neck, and pelvis. Knowing which shapes control what part of the character are very important so you don’t mess up your rigging. Now that I know the controls, I will have a better chance at being able to rig better. Rigging Controls:
“Basic Character Rigging.” Basic Character Rigging, courses.cs.washington.edu/courses/cse460/05sp/links/Rigging/basic_character.html .
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One thing that has been coming up a lot in this class is character design. On two different assignments we've had to sketch them, but not truely design them. By this, I mean create them with a backstory and a purpose. So for the purpose of being prepared, I decided to learn how to design a character.
I found a seven step process on how to design your own character on wikiHow. The first step is to get an idea of the purpose your character. The second step is figure out the gender and if it is a main character or not. The third step is give it a personality and figure out if it relates to its purpose in the game. The fourth step is very common in the creation of a character whether in a game or a book, which is finding its strengths and weaknesses. The fifth step is determine the characters relationship to other characters in the game. The sixth step is to discover your character's play style in the game, for example is it one who in a chaotic situation takes charge or waits for someone else to make the first move. The last step is very important, which is to create more characters. Designing your character isn’t just about its outside self, but it’s inner self. How to design a character:
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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