This is the last week of the project and we have gotten a lot of work done. All the background are done. The art work is done and the script is almost done. Shannon has helped me a lot in editing the script. We are working on the last part which takes place at the hospital. I found sound effects and music from Youtube’s audio library. The ones I selected don’t have any licensing requirements, so we can just put them in the game. We didn’t encounter any problems this week which was very good. Chloe’s problem from last week has been solved. My plan for this week is very simple. The project is due on Tuesday at 11:59, so by Tuesday at the end of class, I plan to have the script and programming all caught up with each other. Hopefully, we get a good grade. Here is one of the backgrounds of the hospital that Shannon completed.
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In this project, I am the writer. I had Shannon critique and edit my writing and as it turns out, my writing was not very good. I am so used to writing history essays and am rusty in creative writing. I want to get better, so I researched how to become a better writer. I found an article on themuse called 10 Simple Ways to Become a Better Writer. According to the article, there are 10 tips. I’m going to talk about the top 5 that really stuck to me. The first one was actually the first tip, which was to get to the point. Before you start writing, you need to know why you are writing and what your goals are. Good writing has one clear purpose. The second tip is to strip it down. You have to remember that if you can’t understand, others probably won’t be able to either. You have to think about if it’s clear and interesting enough to keep the attention of a toddler. The next tip is to write from your happy place. According to the article, research has proven that when you are relaxed and happy, that you are more creative. You need to find what makes you happy and then once in that happy state, start writing. The fourth tip is to give yourself a time limit. You shouldn’t fuss and agonize over one piece of writing. You just need to let it go and move on. If you are happy and relaxed, your work should be good and won’t have to be redone over and over. The last tip is to say it out loud. Reading it out loud helps you determine if it sounds like a robot or a human. I really need to follow that one. 5 Tips:
Works Cited Franzen, Alexandra. “Up Your Writing Game in No Time.” Free Career Advice, The Muse, 11 Aug. 2014, www.themuse.com/advice/10-simple-ways-to-become-a-better-writer. While working on the project, I noticed that Chloe was having some trouble programming. She was trying to figure out if it was better to use many if else statements or a switch. I couldn't help, because I have forgotten everything from last year in programming and wasn't very good at it in the first place. I had no idea why and how to use the switch or else statements. To find out more, I researched switch vs if-else statements. I found an article on GeeksforGeeks called switch vs if else. According to the article, determining which to use is based on what your testing and how easy it is to read. The article also gave a list of tips to check that will help you determine which is better. The first is to check the expression that you are testing for. Switch statements are used for expressions with a single value or a string object. The if-else statement is used for condition or value ranges. The second tip is to know if you want to do multi-way branching or not because switch statements are better for that. The third tip is to figure out if you have boolean values. If-else statements are better for boolean values, while switch statements are better for data values that are already put in place. The fourth time is to determine whether or not you want your code to run fast or slow. Switch statements are sometimes faster than if-else statements; however, it really depends on the number of cases involved. The last tip is to remember that precision is in readability. Switches are cleaner than if-else statements and it is easier to avoid errors with them. According to the article, you should pick whatever gives you a clearer and more attainable design. Tips to remember:
Works Cited “Switch vs If Else.” GeeksforGeeks, 20 May 2017, www.geeksforgeeks.org/switch-vs-else/. This week we got a lot done. The script is almost finished and the starting screen is all programmed. All of the background artwork is complete. We have been discussing how the game will work at certain points and the order of how things will happen. For example, we discussed and decided that when the character gets a symptom, there will be a sound, and the then the symptom will appear in the upper right corner of the screen and stay there the whole level.
One problem we had this week involved programming. Chloe was trying to use cases or something and they weren't working. Thankful, Nick was there and gave her some help with her problem. My plan for the coming week is to finish what was expected from last week, is to finish the script by Wednesday. By Friday, I plan to have all the characters are done maybe a few scenes programmed. Here is one of the backgrounds that Shannon completed. This week, not a lot of work got done. We had the PSAT and missed two days of school because of hurricane Michael. On Tuesday, we went over each others interfaces and talking about what which we wanted to use. In the end, we decided to combine all of our ideas for the interfaces into one.
We didn’t have any problems but we all didn’t get to the expected end date, because of all the disruptions. However, the graphics for the are coming along well according to Shannon. Chloe started figuring things out in Unity on Tuesday which was great. My plan for the coming week is to finish what was expected from last week. I plan to have all the graphics and the story down by friday, so that the next week we can focus on the programming and sound effects. This is a picture of some of the concept art that Shannon made for the game. The objects on the left are some of the objects that you interact with. The pictures on the right are of one of the characters. So this week, we started our serious game development project. First, we picked the three games that we wanted to make. My game Silent and Deadly was chosen along with Get Learnt Colors and Master Disaster. Since my game was chosen, I got to be the team led and pick my group. I picked my group based off of our strengths and weaknesses. I picked Chloe and Shannon to be in my group. Chloe is amazing at programming and Shannon is great at art. I think I'm fairly good at writing, but I'm not that good at programming and I'm terrible at art. I believe that by combining all our strengths, that we will be able to make a playable game by the 24th.
We haven't really had any problems yet because we've been working individually on our interfaces. We have been discussing how the mechanics of the game. Shannon and I were discussing how we thought art style should look like, and I talked with Chloe how the style would be. My original idea for the game would be a 3d mobile game, but that would be too hard and we can't be 3d anyway. So the game will be 2d. My plan for next week depends on if we have other required assignments to do. If we don't I think by Wedsnday we would hand-drawn concept art for the main character done, and at least one sound effect made. By the end of the week, I hope to have the main character digital, a sketch for one of the location's background, and the writing for the game finished. This is my interface below. On Tuesday, we are going to meet as a group and discuss our interface ideas. Last week and today, we pitched our game ideas to the rest of the class. Then we had to choose one to reflect on. I chose Hurricane Rescue Simulator, because I feel that it is most relevant to whats happening in the nation. Hurricane Rescue Simulator is a VR game to teach hurricane rescue. It teaches the player how to navigate a rescue boat, tie ropes, rescue victims, locate victims, and first aid.
The game teaches through the use of tutorials. I think that this game could be created by students, only if they knew how to make a VR game. I do think that they would have problems figuring how to design the rope typing part. I feel that it needs a better name. It needs something catchy to get people’s attention. I was impressed by how every part of the game can be used in real life. Everything you learn can actually be applied. Hurricanes could affect the whole US, so this game could be very beneficial. I felt that the pitch was very good because the purpose of the game was very clear. I didn’t have any questions after the game was pitched, because I think the pitch went over everything I have questions about. I think that hurricane rescue simulator could be marketable We would need to do more market research; however, it is hard to find data on simulation games. It will have little to no competition, which is good for the company. It sounds like a good game; however, I don’t know if people would pay more than 99cs for the game.
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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