So during our very short school week we started rigging in 3DS Max. We had done some rigging in Maximo, but it was automatic and not manuel. If you want to have an succes in the game design industry, you need to be able to manually rig a character. I had a little trouble rigging my character, so I decided that since we had a break that I would try to prepare myself with some background information on rigging.
I found a site with an article called Basic Character Rigging. I learned some very important things to do before you start rigging. Before you start rigging you have to make sure your character is aligned at the origin, scaled to the right size and in T pose. There are different controls that are used in rigging. The controls are represented by different shapes: diamonds, spheres, trapezoids, and cubes. Cubes are the translate controls and used to move the shoulders and trapezoids are joint controls, which controls the knees and elbows. Diamonds are the rotate and translate controls, which rotate and move the center of character along with the hands and feet. SPheres are used to rotate only the torso, neck, and pelvis. Knowing which shapes control what part of the character are very important so you don’t mess up your rigging. Now that I know the controls, I will have a better chance at being able to rig better. Rigging Controls:
“Basic Character Rigging.” Basic Character Rigging, courses.cs.washington.edu/courses/cse460/05sp/links/Rigging/basic_character.html .
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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