So this week, we started our serious game development project. First, we picked the three games that we wanted to make. My game Silent and Deadly was chosen along with Get Learnt Colors and Master Disaster. Since my game was chosen, I got to be the team led and pick my group. I picked my group based off of our strengths and weaknesses. I picked Chloe and Shannon to be in my group. Chloe is amazing at programming and Shannon is great at art. I think I'm fairly good at writing, but I'm not that good at programming and I'm terrible at art. I believe that by combining all our strengths, that we will be able to make a playable game by the 24th.
We haven't really had any problems yet because we've been working individually on our interfaces. We have been discussing how the mechanics of the game. Shannon and I were discussing how we thought art style should look like, and I talked with Chloe how the style would be. My original idea for the game would be a 3d mobile game, but that would be too hard and we can't be 3d anyway. So the game will be 2d. My plan for next week depends on if we have other required assignments to do. If we don't I think by Wedsnday we would hand-drawn concept art for the main character done, and at least one sound effect made. By the end of the week, I hope to have the main character digital, a sketch for one of the location's background, and the writing for the game finished. This is my interface below. On Tuesday, we are going to meet as a group and discuss our interface ideas.
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
May 2019
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