For our project, we are going to start playtesting in the coming week. I read a chapter of our book on playtesting, but didn't feel that it helped me understand it. Playtesting is a very important of the creation of a game. I wanted to prepared to start playtesting, so I decided to research some more.
Playtesting is how you test a game before you release it. Playtesting is very common in the game industry. Game designer playtest at different stages in the design process. According to Technopedia, the different playtestings that occur are gross, in-house, blind, and final playtesting. I learned some do’s and don’ts of running playtests on League of GameMakers. To be successful in your playtest, you should be very clear about your game, including the development stage, mechanics, and theme. You should be patient and polite, while also being respectful of time. According to the League Of GameMakers, you can change rules and revive the game while they are playtesting. Things you shouldn’t do while running a playtest are very simple. You shouldn’t be defensive when you get feedback or ask biased questions. When running a playtest, you shouldn’t take up space that the playtesters could be using. One thing that keeps the players from being overwhelmed is that you don't give them all the rules at the time. Quick things to remember:
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
May 2019
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