For the past few weeks, we have been building a 2D game called Sepsis Survival. I was the production manager, writer, and audio technician. It was supposed to be due on Tuesday, but we got an extension due to unforeseen computer issues that affected the rest of the class. With the extension, we were able to completely finish our game. It has audio, dialogue, and art. Now that it’s done, its time to reflect on my strengths and struggles.
I think that my strengths in this project were keeping everyone on track. I made sure that we all knew the deadlines and updated the Trello board to match the deadlines. Another strength would be communication. I think I did a good job communicating with my team members about the management part of the project, such as deadlines and roles. I believe that I contributed to my group and gave ideas and suggestions instead of not participating in group discussions. I think I struggled at doing my part of the game. I was the audio tech/writer and had a hard time coming up with ideas for the script. I think I struggled a little being a leader because I'm not usually a leader in projects. I struggled at using all of my time to the fullest. I believe that I struggled in communicating my ideas in a clear way that made sense to everyone. I think that my time management issues could have been avoided, if I had prioritized the project over other school work. I felt good about being a part of a team because I know that three people can create more than one person by themselves. Sometimes I prefer being in a group over working independently and vice verse but it really depended on the assignment. Things to improve on:
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
May 2019
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