For the past few weeks, we have been doing video design in Premiere. I struggled a little on the game trailer assignment. We had to edit footage into a game trailer and then do the foley for the trailer. I’d never made a trailer before so I didn’t know what it should look like. I feel that making game trailers will come up in my future as a game design student, so I decided to better my game trailer making skills. Since the best way to find out information is to research, I looked for articles on how to improve game trailers. I found an article on GameAnalytics that had some do’s and don’ts to making game trailers. One of their do’s was to make sure that your trailer focuses on the actual gameplay. That seems very obvious, but is something that I would probably forget. I found it surprising that the article listed editing as you go along as a don’t. I thought that it was okay to edit what you had and add more as you went. Another thing I found interesting was that using animated text could make a trailer better. I thought that text would be distracting so I didn’t put in any extra. One thing that they suggested was to plan your trailer out beforehand. I think that if I had storyboarded mine that it wouldn’t have taken as long and then I would know exactly where to put the sounds. I found another article on Vanilla Forums Community Blog that had a few rules that I will definitely take into account next time I make a game trailer if it doesn’t have specific instructions. One of their rules was to keep it under 60 seconds. That makes a lot of sense because you wouldn’t want it to get boring for the viewer and you don’t want to show all the good stuff all at once and overwhelm them. I learned that a voice over is just used to hook the viewers into your game, not for just telling important information like rating and release date. I know that the beginning and end of a trailer is important, but didn’t know that the end is also important for marketing. Next time I make a game trailer, I will definitely use what I learned. Things to remember:
Works Cited
“The 9 Do's and Don'ts of Game Trailers.” GameAnalytics, GameAnalytics, 24 Sept. 2018, gameanalytics.com/blog/dos-and-donts-of-game-trailers.html. W., Amol. “Vanilla Forums Community Blog.” [Gaming] Managing Community Toxicity, blog.vanillaforums.com/gaming/make-kick-ass-game-trailer-5-easy-steps.
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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