So, as I got farther into the project, I needed to do more than just my prototyping. I needed to actually produce my product, which was the 3D models. Last year we spend the last half of the year 3D modeling. I admit that I struggled a bit. So for this project, I decided to enrich my knowledge. This project is very important and I want to increase my 3D modeling skill and make my models great for the project. 3D modeling is very important skill to have in any game field, because you never know when it may be needed.
Since I don’t have 3Ds Max at home I searched the internet for some tutorials or articles on how to improve my skills. I came upon a site, which I used a couple years ago for my assessment to get into the Game Design pathways. The site, TinkerCad, had some tutorials in which I did. They were mainly for their site and didn’t apply to 3D modeling in general, but I did notice that the movement controls were similar to 3DS Max’s. I didn’t feel that they applied to what I’m working on in class, so I searched some more for an actual article. I found an article on 3D Horse that had creative ways to improve your 3D modeling skills. I learned some interesting information. According to the article, you can use the text tool to create shapes and curves, which I didn’t think was possible. I don't know if it works in 3Ds Max though. They also said that something that really helps is to study the anatomy of what you're creating. I learned that you should just use the orthographic camera viewport, so you don’t lose your model. Also a good piece of advice they had was if you have a complicated design, that you should divide your model into small pieces. One piece that really caught my attention and that I may try in the distant future if 3Ds Max has this feature is to turn on the Backface Culling, which apparently speeds up the viewport. Helpful Hints for 3D Modeling:
Works Cited “10 Creative Ways You Can Improve Your 3D Modeling Skills.” 3D Horse, www.3dhorse.com/blogs/3d/10-creative-ways-you-can-improve-your-3d-modeling-skills. “Learn.” Tinkercad, www.tinkercad.com/learn/.
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AuthorI'm a student at Durham School of the Arts, and currently in the Game Art Design pathway. I like playing the Sims 4, playing with dogs, and riding horses. This blog will reflect my learning and discoveries. Archives
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